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Safety Rules

1 Gun Rules
RULE I: TTREAT ALL GUNS AS IF THEY ARE ALWAYS LOADED.
RULE II: NEVER LET THE MUZZLE COVER ANYTHING YOU ARE NOT WILLING TO SHOOT.
RULE III: KEEP YOUR FINGER STRAIGHT AND OFF THE TRIGGER UNTIL YOU ARE READY TO SHOOT.
RULE IV: BE SURE OF YOUR TARGET AND YOUR BACKGROUND.
RULE V: ALWAYS WEAR EYE PROTECTION WHEN HANDLING AIRSOFT GUNS OR AROUND OTHERS WITH AIRSOFT GUNS.
RULE VI: LEAVE MAGS OUT OF AIRSOFT GUNS UNTIL YOU ARE IN THE FIELD OF PLAY OR TARGET RANGE.
RULE VII: NEVER USE OR DISPLAY YOUR AIRSOFT GUNS IN PUBLIC.
(Please also See Gun Safety Page)

2 Basic Safety
2.1 No Real Steel Firearms, Airguns or Weapons allowed. If you bring a knife for what ever reason leave it with your gear and never take it into the field of play.
2.2 Wear your safety goggles at all times when in the playing zone.
Lower face protection is also highly recommended! It is inevitable you will get hit in the face. It is highly recommended that your cover your lower face with minimal of a layer of material, neoprene or plastic mask would be best.
No goggles, No play!
2.3 No one is allowed play under the influence of alcohol or drugs
2.4 Avoid shooting anyone at close range. (See surrender below.)
2.5 Avoid head shots whenever possible.
2.6 Avoid blind firing. (Blind firing is defined as shooting without looking at what you are shooting at, like sticking you gun around the corner and shooting, not knowing if there is a person 5 feet away or not.) 2.7 Put your Airsoft weapons on safety when not in play.
2.8 If a player is seriously injured during play, call a “cease-fire” or ask a marshal to call “cease-fire” And Call for a “MEDIC”
2.9 Test fire your Airsoft weapons only in the designated testing area.
2.10 Stop shooting immediately when the player acknowledges the hit. Over killers will be warned on two occasions. On there 3rd incident of over killing the culprit will be asked to leave the day and never to rejoin game days.

**We play this game for fun. Not to inflicted pain!
Although if you play this game, you should realize it some stage, you will feel pain. But anyone found causing deliberately harm to others will be dealt with most swiftly.**

2.11 Avoid hitting “dead men” as they exit the playing field.
2.12 Stop shooting when “GAME OVER” or a “CEASE-FIRE” is called.
2.13 No shooting in the presence of civilians (See civilians below).
2.14 No throwing of rocks or debris. You may injure someone inadvertently.
2.15 Avoid outside the playing area or areas with cliffs or higher than a single storey. You may fall and injure yourself (fatally).
2.16 No pyrotechnics during games unless prier stated before the game begins. “Safe” smoke screens will be the only exception. But everyone still needs to be aware before the game begins.
2.17 Excluding pimples, third nipples, and bleeders, most airsofting injuries are caused from running to fast and not watching your footing. So slow down, and watch your step!
2.18 All Airsoft weapons must be within legal power limit as per the game site, club or countries laws.
2.19 Generally Gun power is decided before game day by the Game site, Game Marshall or Host Group.
2.20 You must stick to the limits provided for the day, for the safety and even playing field of all those involved.
2.21 Lasers are allowed and you must avoid to pointing anywhere near anyone’s head.

Conduct of Play

3 Game Control
3.1 The organizer and the duly designated Game masters Marshals control the game play. They decide the type of game, the play area, when the game starts, and when the game ends.
3.2 Marshals shall, from time to time, rule players as “hit” or “out of bounds”.
3.3 If a marshal makes a ruling, it is final. That includes the determination of the adequacy of your safety equipment.
3.4 All newbie’s must attend the Safety Rules and Conduct of Play Briefing before being allowed to play.
3.5 The organizer reserves the right to refuse players into games from violation of any of the rules of Safety or Conduct.

4 One Hit Elimination
4.1 One hit eliminates a player from the game.
4.2 A direct hit on any part of the body, including clothing being worn, combat vests, backpacks, canteens or any other gear directly connected to your body is considered a valid hit.
4.3 Direct hits on headgear being worn or directly held by the player also warrant’s elimination. Exception is if a prop or some other device is supporting the headgear.

4.4 If your gun is hit, you are eliminated / disabled.
4.4a If you have a secondary gun you can use it. But Guns Must not be used as shields.
4.5 Shots that go through or penetrate cover is also considered a direct hit.
4.6 Shots that ricochet or bounce off other objects/players are not considered hits.
4.7 Knife kills count as hits (See knife kills below).
4.8 Friendly Fire counts as hits.
4.9 If both starting locations are within shooting range and you are hit in the first 5 seconds (5 ONLY!) you may Yell “I’m Hit… but continuing” so not taking the hit out of the game and continue to and must seek direct cover!

5 No hit calling.
5.1 A shooter cannot declare another player as hit.
5.2 A hit player must acknowledge the hit by calling out “HIT”, “DEAD”, “OUT” or “SEI” at least three times.
5.3 After acknowledging the hit, you must raise your gun over your head and proceed immediately to the Neutral (safe) Zone or respawning zone.
Please Note: if your hit, DON’T just turn your back and walk away or try to hide in cover as this will lead to you getting hit again and again till you yell “I’M HIT”
5.4 When trying to exit during a firefight, the “hit” player must continue holding his/her weapon above her head and shout “DEAD MAN WALKING!” or “DEAD MAN COMING OUT!” etc etc

6 No Hostages 6.1 A player cannot hide behind a “dead” player, a marshal, or other non-combatants.
6.2 No engagements near delicate or valuable property. Private Cars, houses, fruit trees etc without prior permission given.

7 No holding or grappling
7.1 No rough physical contact between players
7.2 No holding on to your opponent or opponent’s gun

8 Surrender, BINGO! BANG!
8.1 A Surrender, BINGO! BANG! can come from any direction!
8.2 Gun must be working, loaded pointed at target as initial requirement!
8.3 Getting a “surrender” is a 2 stage method and is NOT AN INSTANT KILL
8.3a If your target is close range and obviously without cover, You must say “Surrender” “Bang” “Bingo” “dude you’re so dead”
8.3b If they do not immediately announce “surrender” “I’m Dead” “Hit” “Sei” and raise hands or they move suddenly, as if to evade or fight back, you may Open Fire!
Eg:
Step 1 You ask for a “Bingo”
Step 2 Opfor surrenders… or opens fire

8.4 Suggested definition of close range
_______a. Stock power pistols and AEG’s under 1 joule 10 feet/3 meters
_______b. Any upgraded weapon or stock weapon over 1 joule/30 feet/10 meters

9 Knife Kill
9.1 Is a way of eliminating your opponent when in close proximity. Its advantage over calling for surrender is that it is silent.
9.2 A knife kill occurs when a player “taps” the opponent on any part of his body. When that happens the opponent is considered “dead”.
9.3 Attacker must gently use his hand, gun part or rubber knife. (NO real steel!)
9.4 A “knife killed” opponent does not announce that he/she is “hit”, and must stay silent. They then raises his/her weapon over his/her head and proceeds out of the play area like any “hit” player.
9.4 Also Killer May ask the opponent to stay in that position for a limited time as ‘dead’ until he decides that it is safe to move and continue to advance.

10 No time outs
10.1 You cannot call time out or cease-fire if your weapon is malfunctioning or the player is reloading.
10.2 Such malfunctions must be overcome in the field. If a player opts to go to the neutral zone to correct the malfunction, that player is considered “dead’ and is out of play.
10.3 No Pretending to be Dead to deceive your opponents to gain field position!

11 Dead men tell no tales.
11.1 If you are already hit, you are not allowed to communicate with other players still playing. Eg: NO Ghosting
11.2 You can cheer from the sidelines, but no coaching is allowed.

12 Civilians
12.1 Civilians are all people not involved in the airsoft game.
12.2 If a civilian enters the play area, you are responsible to call for a cease-fire and inform all other players in the area that a civilian is passing through.
12.3 After the civilian has passed your position, call “civilian clear”.
12.4 When all the players in your area have called “civilian clear”, you may mutually resume game play.
12.5 If a marshal is around, the marshal shall be the one to declare the restart of game play.

13 Observe proper decorum
13.1.1 Be courteous. Treat women and girls as equals to the men and boys. As such, are entitled to all the courtesies and signs of respect due any other player in or out of the field.

13.2.1 Keep swearing to a minimal or displaying of any condescending attitudes and excessively rough behavior – These can cause problems in player-to-player relations, and may force the game organizers to eject the offensive individual(s) out of the game in order to maintain relative harmony.

13.3 Return all equipment or property borrowed or otherwise found out in the field. Finders should exercise good faith by announcing their find of leaving the item(s) in the care of game organizers or site custodian. No finders keepers.

13.4 No recruitment raids – It’s unethical to attend someone else’s game with the prime purpose of recruiting new members from the latter’s ranks of players, initiates and visitors within the activity and venue.

13.5 Respect and take care of the playsite and its surroundings – Do not shoot, or cause damage or injury to birds, pet animals, livestock, decorative plants and flower, fruits on trees, planted crops, signage, houses and buildings, cars, or any piece of private property.

13.6 Learn, respect and follow the rules – These have been set down to give the best possible considerations for safety, realism, playability and fairness.

Conduct outside the game site:

14 Do not display your airsoft gun in public.
14.1 Your gun may be a toy, but it looks real. Because of this, care must be taken in handling it in public. There have been many incidents in the past where police have been called in because of the presence of “armed men”. Please apply common sense.

15 Do not play in full view of the Public!
15.1 Playing in full view of the public not only displays yourself in BDUs and your weapons, but may also create an illusion that there is some disturbance, illegal militia training or terrorist activity going on. If you do insist on playing in view of the public, don’t be surprised if you are raided by the police or military.

Original rules provided by The Obliterators HK

So many players… so little time…

While 100’s of players on massive maps for a day long milsim wargame can be a wonderful experience and I have personally always thought more players = More targets.
The reality is more fun can be had with lesser numbers and smaller arenas.
Lesser numbers = Easier/swifter player prep & organizing = More games = More lives/deaths = More fun.
And with a whole day of play many types of games can be experienced throughout one day.
And highest in fun type would generally be any respawning games set to a time limit although they can be tiring, but a great way to start or end the day.