18, Demolitions

Similar to Detonator, but this time there are two bases, and an object to represent a satchel charge (mock explosive) is placed in the middle of the field between the two bases. One team begins in each base. The goal is to take the charge to the enemy’s base. When the charge reaches the enemy’s base and remains untouched by the enemy for 2 minutes (depending on rules), the enemy loses. If the charge carrier is eliminated anyone can pick up the charge.
Respawn points can be use once shoot, but there positions shouldn’t be too close to the bases.
Fun Factor : ***